Woven is a puzzle adventure game in which you explore a knitted world where stuffed animals live. As a player you continuously customize your character by mixing different body parts to solve puzzles and bravely confront the dangers that lurk beneath the soft surface.
In Woven you find a world consisting solely out of wool, cotton and fabrics, you control a mysterious little metal robot named Glitch and meet Stuffy, a stuffed animal in the shape of an elephant.
Together you set out to unravel the mystery of Glitch’s origin and discover things both amazing and terrifying.
Woven is a game about friendschip, adventure and creativity.

This game is currently in development. Interested in how things are going, check out our blog, follow us on Twitter and don’t forget;

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Latest News

Busy Busy Busy – An Update

First off: let it be known we have been very very busy at the office…. and proceed to giving you the update on development you deserve. Busy is good news! Although there is also some ‘bad’ news that goes with it. The good news being we are still around as…

Woven Kickstarter coming soon, what to expect.

Soon Kickstarter will be here. Why do we do a crowdfunding campaign? We’re a small independent developer with a lots of creative ideas. We get by well enough, but don’t have the budget to make a game purely of our own creation. By crowdfunding we get the freedom to work…

Woven got Greenlit: But what is Steam Greenlight?

We received questions about what Steam Greenlight is, why it is important, and whether ‘through Greenlight in a week’ is normal. So here we provide a quick answer. Steam: A major online platform that allows independent developers like us make our game available for sale without dealing with distribution/publishing/local-store partners. It’s…

Why Your Game Should Matter: Giving it a Purpose

(This blogpost has also appeared on Indiewatch (link down below) and is aimed at new gamedevelopers, advising to make games with a unifying theme, using Woven as an example.) Does it? Does your game matter? The function of almost any game is to be enjoyed, but their purposes are diverse. As…

Does My Game Need a Day and Night Cycle?

Day and night, do or don’t? A lot of games feature day and night cycle and a lot don’t, why is that? My team and I started a discussion about how we would want to switch days and nights in Woven, and this is the topic we ended up talking about: Control vs Realism….

The name of your (Indie) Game

What’s in a name? Quite a lot we found out. Picking the perfect name for Woven was quite the challenge. There is so much you want to say in the name of the game. There are a few things you have to bear in mind: * It needs to be…