Woven

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Busy Busy Busy – An Update

On juni 9, 2017, Posted by , In Development Blog, By ,,, , With No Comments

First off: let it be known we have been very very busy at the office…. and proceed to giving you the update on development you deserve. Busy is good news! Although there is also some ‘bad’ news that goes with it. The good news being we are still around as…

Woven Kickstarter coming soon, what to expect.

On augustus 23, 2016, Posted by , In Development Blog, By , , With No Comments

Soon Kickstarter will be here. Why do we do a crowdfunding campaign? We’re a small independent developer with a lots of creative ideas. We get by well enough, but don’t have the budget to make a game purely of our own creation. By crowdfunding we get the freedom to work…

Woven got Greenlit: But what is Steam Greenlight?

On juni 24, 2016, Posted by , In Development Blog, With No Comments

We received questions about what Steam Greenlight is, why it is important, and whether ‘through Greenlight in a week’ is normal. So here we provide a quick answer. Steam: A major online platform that allows independent developers like us make our game available for sale without dealing with distribution/publishing/local-store partners. It’s…

Why Your Game Should Matter: Giving it a Purpose

On mei 24, 2016, Posted by , In Development Blog, With No Comments

(This blogpost has also appeared on Indiewatch (link down below) and is aimed at new gamedevelopers, advising to make games with a unifying theme, using Woven as an example.) Does it? Does your game matter? The function of almost any game is to be enjoyed, but their purposes are diverse. As…

Does My Game Need a Day and Night Cycle?

On mei 19, 2016, Posted by , In Development Blog, With No Comments

Day and night, do or don’t? A lot of games feature day and night cycle and a lot don’t, why is that? My team and I started a discussion about how we would want to switch days and nights in Woven, and this is the topic we ended up talking about: Control vs Realism….

The name of your (Indie) Game

On mei 17, 2016, Posted by , In Development Blog, With No Comments

What’s in a name? Quite a lot we found out. Picking the perfect name for Woven was quite the challenge. There is so much you want to say in the name of the game. There are a few things you have to bear in mind: * It needs to be…

World & Gameplay

On april 27, 2016, Posted by , In Development Blog, With No Comments

Although its kingsday here in the Netherlands, gamedevelopment goes on. Some awesome stuff came together yesterday and today. The world is starting to take more shape and the foundations of the mix-and-match puzzles have been lain. Here is a little extra information about the gameplay in Woven.  We are very…

Pre-Alpha Footage (call it a pre – trailer)

On april 15, 2016, Posted by , In Development Blog, With No Comments

We did a lot of work yesterday on proper texturing and received even more auditions for the narrator role. The entire world of Woven is made out of fabrics. You get to see soft knitted hills, neatly quilted rocks and we even spotted some leathery looking trees. Getting these to…

Narrator Auditions

On april 15, 2016, Posted by , In Development Blog, With No Comments

Received a lot of auditions today for the role of Narrator. (Yes the game incorporates a Narrator! (And also a lot of rhyme)) Lots of good voices, each with a different interpretation of the lines we wrote for them. Art department did a lot of concepting for the Woven Logo…

Hello World!

On april 15, 2016, Posted by , In Development Blog, With No Comments

Update #1 We created the Facebook page today! It’s really quiet now, nobody even knows we exist on this corner of the internet yet, but soon we will be able to let people know. Exciting! Furthermore, development team did a lot of difficult work on Woven today; on the system…